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1. How do I create a project for the first time?

1. How do I create a project for the first time? — How-To Guides documentation.

How-To Guides

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1. Creating a Project

In the Vidoc below, we will look at the steps necessary to create a project in vStage. We will briefly go through the most important parts of the User interface, keeping projects organized and adding 3D objects.

Things to learn in this subchapter: 

  • vSTAGE User interface
  • How to create a project.
  • Tag system
  • Adding Assemblies to a project
  • Starting the Editor

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2. Editing the Camera

Before getting into editing the 3D objects themselves we have to learn how to set an object as the camera target and manipulate the camera. In the Vidoc below you will learn that and also start to get acquainted with more parts of the user interface.

Things to learn in this subchapter: 

  • How to manipulate the camera
  • Set objects as the camera’s target
  • Saving a slide

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3. Core functions

After learning how to use the camera, vStage’s core functions provide the basic tools for working with objects in a scene. We can learn how to select objects and adjust their position, rotation, and size directly in the viewport or through simple input controls.

We will also focus on additional visual tools such as highlighting, X-ray views, visibility controls, and accent colours which help guide attention and improve presentation.

Things to learn in this subchapter: 

  • Various subject selection methods
  • Edit the transforms of an object (Position, rotation and scale)
  • How to use the right-click context menu
  • Bring the focus on a subject via the functions: Highlight, X-ray, and visibility.

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4. Editing objects and adding slides

In this Vidoc we will dive deeper into the different areas of the User interface that will be often used. Additionally we’ll learn how to edit the state of all objects in the scene, creating different states or slides and some design philosophies that should set you in the right path to develop your own project.

Things to learn in this subchapter: 

  • Duplicating slides
  • 3D Object list
  • Filtered search
  • Transforms in World Space vs Local Space
  • Reset Properties

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5. Presenting and Autoplay

Finally, we will go through the different methods of presenting our project once we are done with the editing stage.

Things to learn in this subchapter: 

  • How to play through the slideshow
  • Automatic playthrough (Autoplay)
  • Looped Autoplay
  • Show / Hide User Interface

Watch the video