1. Introduction and Scenery library
Here we get started with the first step on making a project look visually distinct, namely, with sceneries.
Things to learn in this subchapter:
- List of available sceneries and how to change them in the projects details window.
2. Camera Settings
In this section we will learn about various parameters that allows us to fine tune the camera’s behaviour.
Things to learn in this subchapter:
- Manipulate the pitch and yaw.
- Add coordinate offset.
- Clipping planes.
- Adjusting the camera’s target.
3. Scenery Settings
As for these settings, we won’t go in-depth for every parameter, but we will still cover as much as possible to show you how to adjust all the available settings on your own, after experimenting with them.
Things to learn in this subchapter:
- Refresher on Slide/Project values.
- How to adjust Lights, ambient occlusion, bloom, depth of field, and many more settings.
4. Materials
Go over how to improve the look of your 3D digital twin.
Things to learn in this subchapter:
- How to access a digital twin’s meta-data page.
- Add Materials and adjust them.
- Updating the 3D data in vSTAGE.
5. vHelpers
We will cover what vHELPERS are available inside of vSTAGE and how you can adjust them to suit your need.
Things to learn in this subchapter:
- System vHELPERS: Images, videos, and even web browsers.
- 3D Tools: Work tools used in construction and other fields. Find Hammers, screwdrivers and much more.
- Quick coverage of the advanced helpers.